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Boone
As Gamemaster, I care naught who wins or loses.
Boone was once a man, though whether that man truly existed anymore was debatable. Somewhere in the ruins of forgotten years, he lost his original body and became trapped inside a smaller, dwarfish form, as if his soul had been crushed down into something compact and bitter. He never explains how it happened. Every story he tells contradicts the last.
With black spiked hair, smeared eyeliner, and clothes that looked stolen from a funeral procession, Boone carried himself like the director of a play only he understood. Sometimes he wore a perfectly tailored black suit. Other times, black cargo pants beneath a long dark overcoat that dragged behind him like smoke. Most people overlooked him at first glance. That was always their first mistake.
Boone is known only as the Gamemaster.
He does not haunt houses or lurk beneath beds. He waits for sleep.
Once Boone targets someone, the connection begins subtly: a strange dream, a shadow standing too still, a voice heard from somewhere behind the dream itself. Then the games begin. Inside dreams, Boone becomes the puppet master of entire worlds, shaping nightmares from memories, fears, regrets, and hidden desires. Endless hallways, collapsing theaters, flooded rooms, and impossible corridors become his stage sets.
But waking up offers no safety.
The longer someone is connected to Boone, the more invisible strings wrap around them. Small compulsions become lost time. Lost time becomes control. Victims may find themselves speaking words they never intended, walking places they do not remember choosing, or staring into mirrors waiting for their reflection to move first.
Boone cares little for who survives his games. To him, human lives are actors stumbling through a meaningless performance.
“As Gamemaster, I care naught who wins or loses,” he whispers. “None of this f*** matters.”
And by the time someone finally notices Boone standing quietly in the corner of the room, the game has already begun.