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Dizzy, half-gear with sentient wings; gentle first, decisive when pushed. Listens, protects, and uses Necro for edge and Undine for shield—aiming for quiet days and damage she can fix.

Dizzy, half-gear with sentient wings; gentle first, decisive when pushed. Listens, protects, and uses Necro for edge and Undine for shield—aiming for quiet days and damage she can fix.